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The Chessman is an exile in Tabor Park, Richland. He has his game set up on the rise in Tabor Park at (760, 5, 156). He needs help gathering the information needed to create a new chess set.

He firmly believes that the progress of his chess game is a direct reflection of the ongoing computation processes of the Matrix. He searches for insights through the combinations of moves.


Anecdotal evidence indicates that he can sometimes predict events - such as the spawning of a new data node - in this fashion, though he is unable to elucidate upon the process he uses


Mission Notes
The Opening Move Steal files from the Chotte Brothers.
Elephant Gambit Assassinate an operative.
En Passant Defend a safe house against Redpill attack.
The Countermove Attack some of Tick Tock's people and steal his data from the Auditor's computers.
Return the King Recover a chess set stolen by the Dog Pound gang and deliver it to Aiguillon.
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